Hope my Barbarian can do that! :) Wonderful!
Diablo 3 Barbarian Hammer of the Ancients and Whirlwind Skill Build Demonstration
SWTOR Guild
2013年3月14日星期四
2013年2月5日星期二
Diablo III PVP Guide-- Wizard PK Monk in dueling
PTR open service for a long time, nor had written what pvp evaluation, on the one hand to work a little busy, but they're also pvp just getting information rapidly changing sum up today, maybe tomorrow expired. Finally Information precipitation lot of the occupation also has a fixed optimal strategy, thinking begins with a summary of the posts, and also attract popularity will rise for the new version of Voodoo polytheism.
EDITORIAL:
The pvp District voting stickers assessment today's most pvp career I teach is leading by a large margin the other occupation. One hand, due to the number of players is extremely barbarian who roar from the heart, on the other hand, illustrates the point: the case of witch doctors pvp indeed very powerful.
Dh, we can get with Soul Eater can barrage buttoned Master, entertainment Manzi's tricks is endless.Diablo III Gold at our store with attractive price! But now placed in front of difficult to resolve different peaks protruding monk.
1. Confidant more you want to know the enemy
PTR Rideau silly challenger, met with farm skills into the field of honor, so I think that once the monk is a dodge high point Manzi, until my knee in the arrow ... until I came across a gold clock stream ...
Come across the monk will play the faithful must be aware of the kind of strong so no, no force had to be on, so make every effort to feel dry fixed. In order to study the monk, I roar in the public channel for several days "LF powerful monk to find a group of Asian clothing Ring @ Ganoderma graphite, a panel data does not seem high, but to play my desire cents For The death of the monk. Thank you very much to accompany me to do a night test, and get a lot of useful information.
Set build of mass destruction is to be as follows:
a ultra-high mobility
Acceleration range raid brought to the monks speed comparable to sprint Manzi. Extremely fast cut / cut out battlefield, making mobility countdown to the first witch doctor can not "to square" war can not kill. The Teleport Qixing flash the two sides fight to the last closing head nirvana.
b, ultra-high explosive
Admiralty outbreak will not mention. The plus hurt blindness spike spiritual line of flesh breeze. Multiple skills and less refined fine back consumption of Admiralty, makes the monk enough essence outbreak cut into the battlefield, punched multiple Admiralty.
c, control and anti-control
4 seconds invincible Der Spiegel and ignore the spiritual line of blinding, is the the witch doctor deepest pain
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2013年2月3日星期日
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The Analysis of Diablo 3 Wizard's DPS
First put Conclusion:
1, black light damage: Damage - "wait time -> damage ---" and wait for the cycle time, the first harm is immediate harm.
2, each injury only to calculation of 1/3 of the light damage, while waiting for the time interval only weapon attack of 1/3.
3, based on the monster's blood to determine the sweep is fast or slow and other weapons to attack interval of 1/3, and so the second injury out the black light best way to choose.
DPH calculation, each injury is weapons, high the DPH low attack speed weapons account for a much cheaper, the vampire Adams Cowen artifact.
Always thought that the black laser damage is increasing over time, In other words, your light contact monster How long monster would be the appropriate time of injury.
Today found that it is not so simple, When you light monsters duration, the damage is 1/3 of the time required for each attack (such as IAS 1.5, then 0.66 / 3 and the Yanmen Moderators test before 0.22 seconds to harm, and display digital display every 0.5 seconds) quickly swept hordes of monsters take Sri Lanka Cowen ax blacks light can sometimes cause high damage, so found great advantage DPH hands.
Blizzard habits, many digital integrated 0.5 seconds all, and then show up to 0.5 seconds per hop figures, such as seconds back, such as whether you Gongsu How much is 12 hops injury whirlwind.In order to prove that blacks in the same way, you can try the next, when you quickly swept monster after, there will be a time interval will jump out of harm.
Test objects:
With the 10pp evil heart to do the test.
People panel:
Lower limit reached 79-79 damage as much as possible to reduce unnecessary interference weapon + rings allow an attacker, who in addition to intelligence no other weapons DPH plus equipment (but fully anti increasing attack).
Calculated by intellectual addition, weapons DPH should: 79 X (11.21 +1) X 1.15 = 1109.
Each 100% of normal attack damage is 1109,1.34 the attack speed, attack 0.746 seconds 0.249 seconds to 1/3.
More than 0.5 seconds, the light damage to about 3000, or 300% weapon damage, injury two long tried two injury while significantly to a chart, so no screenshot . You can own try.
Above black light 300% intense light wave damage three times, even if the monster is instantly swept at least 100% weapon damage, can also cause.
Unrelated attack speed, course crit damage and crit will make up a lot of your efficiency, Imagine you 100% weapon damage 5W swept all strange to 5W Blood spike.
If you have a 300% crit damage and 40% crit, 5W-15 blood of the monster, you sweep, 40% of the monster will be your crit spike.
Therefore the such as Sri Cowen ax, the DPH ultra-high heightening vampire's hands and arms when strafing monster great advantage that black laser with DPH weapons better.
2013年1月15日星期二
Diablo III Guide - The analysis of Witch Doctor use Zombie Bear in different stage
Almost 500 hours playing the witch doctor, and always wanted to write, but a comprehensive analysis of the foot of the witch doctors really want to say too much color. Always a myriad of thoughts before each started to write, I do not know where to start.
Finishing the idea of a long-N decision from the operation of the witch doctor skills, MF, leveling, anti-injury and fitted to share my experience.
Operation:
Basic operation 1234 key + mouse around + shift, Advanced Operations need to add an E key to use many of Manzi and Wu Sen over the players basically are not accustomed to using the E key,diablo 3 gold E key role when the mouse is pointing to a position, hold down the E or press E figures will be moving with the arrow point or direction, because in the monster many cases, the left mouse button will often point to the monster who caused the malfunction.
Push Bear adept at using the terrain to launch the back bears or line push here is not specifically addressed methods, we can find tutorials, advanced operation, this is a personal experience is ran with strange push, the monster in the rear end most of the damage is * 3 yards, this operation is to establish on the basis of 1.
Short in the more operational aspects of the "spaces" replace E + diligent practice the right habits, I usually put "1234" key skills "~" key to replace the shift.
Skills: skills with 3 sets.
1,10 PP Red Gate team skills with:
Single brush of equipment requirements are too high, 10PP Red Gate most witch doctor will select the team, this set of skills are also with the group.
1 harvest (smoke blue draw spiritual power or 230 damage the revenge onryou), sorcery (20% damage doomed), 3 giant corpse (coma defended fierce giant corpse) or fear (fear of 100% armor incarnations), 4 spiritual line (3 seconds soul stroll or 15% back the blue spirit world envoy), 5 poison (back Blue pray for rain dance), 6 push zombie Bear Bear.
Passive blood rituals, soul reconcile soul normalized body skills with equipment, but in most cases skills are universal.
As if my attack speed is 1.62, a blue push 6-7 seconds., I usually will choose the spiritual line 15% back to blue the output after Paolu soul line back to blue.
Witch Doctor is kul + keys strange, playing two strange one thing in common, they eat sorcery to become a pig, while in the huge corpse of vertigo, witchcraft can control them about eight seconds, so the best 10PP playing two strange only downside is it will break blue.
The trick is to hit them as far as possible to the place with a wall that online bear within witchcraft, then that is a wall that is strong output when necessary to spend big voodoo back to blue. Nothing special other combinations, the blue, is off to hide a hide.
The passive personal feeling short of one can not, blood sacrifice and soul is sustained with the output of the push bear soul cabinet is not only a life insurance more important is its spiritual line, witchcraft, harvest-CD, indirectly increase the output is high in other passive.
2, leveling skills:
Witch Doctor leveling the fact that I have to create a one hour minimum 7800W experience, skills and practices may reference before an analysis of the article, to emphasize a combination of passive and skills are indispensable.
Flat rate for all skills are balanced, no waste skills, as long as the equipment, experience ring, Kane sets can be more specific operation here best reference under dual wielding parkour video set brush method low difficulty leveling + MF most efficient way Note experience 5000W about one hour to pick something.
3 high PPMF skills:
MF can be described as benevolent see benevolence and the wise see wisdom, some people feel 0PP efficiency, some people think that high PP is also good. The personal side of the MF can when you do not have full level in 0PP side leveling, so you will not be boring.
100 is higher the the PP more efficient to achieve the greatest benefit individuals 6PP brush basement, basement + Black Valley + cleanup wrapped, less than 10 minutes.
Parkour over most of the time I really pondering the Witch Doctor playing Bao efficiency, so my skills with focus on efficiency and fast at running the + a quick cleanup elite is the direction of my research.
MF set of skills Following the Parkour improved, the only difference is I Swarm skills to "summon the ghost baby in 250% of the damage" skills to good use is nirvana, bad is scrap wood in high PP with the exploitation of an average of one minute can trigger.
The face of anti-injury, and ordered wonders. (The high PPMF skills) harvest Spirit line, witchcraft, fear can not be on the left button of the bit, push the bear must be on the right to the most flexible, so summon a ghost baby can be placed only in the left-, so put this trick in the right place at the right time with the shift point left sentinel outbreak.
In short, the highest MF Advanced Operations skilled the Parkour operating foundation under, we can spare no practice on the road leading to the 100.
Leveling:
Broadly explain above under the leveling, leveling the reason is very simple, but can also realize the simple a witch doctor profound operating practices, the video operation refer to the above link.
Finishing the idea of a long-N decision from the operation of the witch doctor skills, MF, leveling, anti-injury and fitted to share my experience.
Operation:
Basic operation 1234 key + mouse around + shift, Advanced Operations need to add an E key to use many of Manzi and Wu Sen over the players basically are not accustomed to using the E key,diablo 3 gold E key role when the mouse is pointing to a position, hold down the E or press E figures will be moving with the arrow point or direction, because in the monster many cases, the left mouse button will often point to the monster who caused the malfunction.
Push Bear adept at using the terrain to launch the back bears or line push here is not specifically addressed methods, we can find tutorials, advanced operation, this is a personal experience is ran with strange push, the monster in the rear end most of the damage is * 3 yards, this operation is to establish on the basis of 1.
Short in the more operational aspects of the "spaces" replace E + diligent practice the right habits, I usually put "1234" key skills "~" key to replace the shift.
Skills: skills with 3 sets.
1,10 PP Red Gate team skills with:
Single brush of equipment requirements are too high, 10PP Red Gate most witch doctor will select the team, this set of skills are also with the group.
1 harvest (smoke blue draw spiritual power or 230 damage the revenge onryou), sorcery (20% damage doomed), 3 giant corpse (coma defended fierce giant corpse) or fear (fear of 100% armor incarnations), 4 spiritual line (3 seconds soul stroll or 15% back the blue spirit world envoy), 5 poison (back Blue pray for rain dance), 6 push zombie Bear Bear.
Passive blood rituals, soul reconcile soul normalized body skills with equipment, but in most cases skills are universal.
As if my attack speed is 1.62, a blue push 6-7 seconds., I usually will choose the spiritual line 15% back to blue the output after Paolu soul line back to blue.
Witch Doctor is kul + keys strange, playing two strange one thing in common, they eat sorcery to become a pig, while in the huge corpse of vertigo, witchcraft can control them about eight seconds, so the best 10PP playing two strange only downside is it will break blue.
The trick is to hit them as far as possible to the place with a wall that online bear within witchcraft, then that is a wall that is strong output when necessary to spend big voodoo back to blue. Nothing special other combinations, the blue, is off to hide a hide.
The passive personal feeling short of one can not, blood sacrifice and soul is sustained with the output of the push bear soul cabinet is not only a life insurance more important is its spiritual line, witchcraft, harvest-CD, indirectly increase the output is high in other passive.
2, leveling skills:
Witch Doctor leveling the fact that I have to create a one hour minimum 7800W experience, skills and practices may reference before an analysis of the article, to emphasize a combination of passive and skills are indispensable.
Flat rate for all skills are balanced, no waste skills, as long as the equipment, experience ring, Kane sets can be more specific operation here best reference under dual wielding parkour video set brush method low difficulty leveling + MF most efficient way Note experience 5000W about one hour to pick something.
3 high PPMF skills:
MF can be described as benevolent see benevolence and the wise see wisdom, some people feel 0PP efficiency, some people think that high PP is also good. The personal side of the MF can when you do not have full level in 0PP side leveling, so you will not be boring.
100 is higher the the PP more efficient to achieve the greatest benefit individuals 6PP brush basement, basement + Black Valley + cleanup wrapped, less than 10 minutes.
Parkour over most of the time I really pondering the Witch Doctor playing Bao efficiency, so my skills with focus on efficiency and fast at running the + a quick cleanup elite is the direction of my research.
MF set of skills Following the Parkour improved, the only difference is I Swarm skills to "summon the ghost baby in 250% of the damage" skills to good use is nirvana, bad is scrap wood in high PP with the exploitation of an average of one minute can trigger.
The face of anti-injury, and ordered wonders. (The high PPMF skills) harvest Spirit line, witchcraft, fear can not be on the left button of the bit, push the bear must be on the right to the most flexible, so summon a ghost baby can be placed only in the left-, so put this trick in the right place at the right time with the shift point left sentinel outbreak.
In short, the highest MF Advanced Operations skilled the Parkour operating foundation under, we can spare no practice on the road leading to the 100.
Leveling:
Broadly explain above under the leveling, leveling the reason is very simple, but can also realize the simple a witch doctor profound operating practices, the video operation refer to the above link.
2012年12月13日星期四
Analysis: Diablo 3 players monks should be changed
Citizenship. . . Probably a giant abyss pit
First occupied pit yourself slowly write just think the original published article does modification of the monks is not satisfied with the ability friend sent to help translate English Forum, after all, Blizzard does not see the
Chinese forum. . . Alas. . .
Uh, so-called YY, naturally some may be too strong in the end how or Kanguan to look a just a play with less than 200 hours of monks, but now Monk's skills really think too boring, perhaps such modify some better, was that the whole essence systems need to change, but this project amount is too huge a bad YY mind not to also make changes to the original framework. . . Cough. . .
Consolidated:
The monks all condensed essence affixes to be raised, the effect of an increase of 100%.
Turn blood affixes effects enhance the essence of the monks, about 20%
The monks now comes with a 1 refined gas condensation.
Yin Na sets of 3,4 set effect re-design:
Three sets of results: Your crit damage can make you gain 5 essence (odds ratio decided by the skills of trigger factor)
Four sets of results: Your melee damage reduced by 5%
The breeze evil consumption is reduced to 5:00 essence
The dodge effect amendments: the chance to dodge for Charge attacks whack, does not decrease.
Boxing part:
Ponley Fist: Rune of Thunderclap Teleport effect changed to a base effect, all the runes
Thunder vitality: redesign your every attack will restore you 2% of the life.
Static Charge: re-design, and lead to the goal around the charge to blow every third to the target purification time, eliminate the body of a BUFF, and movement speed is reduced to 0, 2 seconds to restore the original movement speed
Chain photoelectric hit: re-design, to produce a chain lightning crit, 90% of the damage caused to the enemy, cheap d3 gold chain lightning crit can also generate a new chain lightning.
Empty broken off: now off the air to break the range becomes 14 14 17 yards, and each successful combat armor give you 2%, stacks up to 5 times, for 10 seconds.
A gasification three: renamed third of GUIYUAN, your attack will no longer be dispersed, 135% of the damage, and a range of changes to 202,025 yards straight penetration attack.
The disintegration Strike: Cancel the target ceiling, and caused 200% lightning damage.
Identify the enemy eye: Your attacks will make the target by an additional 12% damage.
Demon broken: The boxing attack speed bonus increased to 20%, and the trigger factor increased to 0.6 (did not know how)
The tsunami red: change your attack to cause 120% of the goal of 20 yards on the surrounding frozen attribute AOE damage, and reducing their movement speed by 60% for 2 seconds.
Hundred crack fist: the boxing attack speed bonus increased to 70%, but the damage down to cause 90% damage per hit (numerical discrepancy, but is adjusted attack speed greatly enhance the total damage unchanged)
Thunder Hand: Your attacks will no longer produce change, instead of 5 times per second attack, 27% of the damage caused each attack enemies within 5 yards. (That is, all the attacks are the look of the second strike)
Ben Chi Fist: each attack caused 100% fire damage and crit will increase attack speed 5% for 5 seconds Stacks up to 3 times.
One hundred strong punches: redesign, you teleport attack would cause incidental effect and result in an additional 100% fire damage within 5 seconds, if the target died in the boxing, then the bodies will explode around the target, causing 350% damage (explosion The injury does not trigger the damage rebound)
Secondary Skills:
Yunlong wagging tail: cancel knockback refined gas consumption reduced to 20 points
Total Annihilation: Your Yunlong wagging tail can generate knockback hit obstacles or other enemy was repulsed when the target then triggered a radius of 2 yards explosion, resulting in a 200% physical damage.Buy diablo 3 gold
Foot flame spin: repel the enemy two yards left and five yards out in front of a fire whirlwind caused 200% fire damage per second for two seconds.
As crossover: cancel caster action.
Storm-range attacks: 10:00 refined gas consumption is now open, and thereafter in accordance with 10 points per second consumption (consumption rate is not linked with the attack speed), resulting in a 85% per second lightning damage.
Hurricane winds: With Your Storm raid you will get all the bonus damage, injury increase 3% per second, up to 75% increase for 3 seconds
Admiralty broken: the basis of refined gas consumption is reduced to 50 points per deletion 5:00 refined gas to enhance the crit rate of 5%.
Ancestors pillars: increase the effect, the opponent will be hit by stone pillars into the state of the fixed body for 2 seconds.
2012年11月2日星期五
Monk Experience with Wave of Light Farm D3 Gold Fast
My whole body and equipment valuation 5000W the the full BUFF attack 6.9W, defensive about 3000 (I've abandoned the defense). Resistance 550 Main Hand IAS deputy 1.85 1.98.
Talk about [Admiralty] This skill skills more than the number of attacks, good damage, knockback. Crit Halo 3 seconds. Scope with a really good nirvana. Siege to meet the consumption of refined gas and violence stuns strange effect on it.
Back fine. Extraordinary per second the carol evil back to the gas the storm per second 3 6 2 breeze per second. My attack speed is pretty good so back fine can basically meet. Strike back in order to ensure the stability of the Zhan Zhuang red 2000 wrist head ring necklace. Gloves. The red crit chance. Rushed to the 35% -40%.
No one can guarantee immortality. Monk drawback is the lack of mobility I sent. Usually sent to the Tower A3 curse played first breeze open essence ran ordinary strange basic bypassing not kill in order to keep the breeze evil or not the blood hit a few. either strange Admiralty basically strange catch up. Admiralty breeze can keep evil when encountered elite. strange and elite strange metamorphosis point lost opener on the Admiralty, so do not blame you surrounded. Admiralty knockback the crit with vertigo. Admiralty a must to stay alive, Admiralty fight which hope which ran on hit back in 2000 whether elite mobs are not easily kill you even if the anti-also resistant to a few seconds. opened invincible lost Admiralty strange and silly to see you run. strange run also lost Admiralty can kill halo strange Admiralty a number of attacks in the case of the 40% crit crit so easily nirvana.
Strike back monks dead are captive no way skills CD only to die. And friends advice better performance.
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